Archived first design (v1, August 2026) — the current Lens site is here.
LENSSolo Roleplaying Engine

The Book

Part I teaches the engine; Part II (the 25 Lens Tables) and the Palettes live under The Tables and Palettes; the run-mode Reference Layer is the version you keep open while you play.

Introduction

1 · Lens

2 · Ignition

3 · The First Roll

4 · Pressure

5 · Perspective

6 · Where to Start

7 · Lens Tables

Appendix B · Yes/No & Detail Prompts

Glossary


Lens

Solo Roleplaying Engine

Contents

Parts, chapters, and their sections in reading order. Pagination is set at layout; this page shows the shape of the book.

Front Matter

Part I — Playing Lens

1. Lens — what it is, and the games it sits over

2. Ignition — starting the fiction from nothing or from a page

3. The First Roll — the core loop

4. Pressure — the clock that turns rolls into consequence

5. Perspective — whose eyes you roll

6. Where to Start — modes of play

7. Lens Tables — reading results and when to roll

Part II — The Lens Tables (L1–L25)

The reference layer — 25 tables, grouped by cluster. Each table: intent · stem · the d10/d12 results grid · First Sign (d6) · a worked example.

Reading the Situation

Engaging People

Finding Things Out

Executing

Forces and Consequences

Part III — Palettes

Genre reading layers: what a Lens result looks like in your genre. Each palette — the Dial, Tag Reconciliation, the Translation Guide (L1–L25), and Specialist Notes.

More online — free downloads: the Norse Mythic register, subgenre palettes (gothic & personal horror, gnostic/transgressive horror, sword‑&‑sorcery, post‑apocalyptic, and more), and system‑specific palettes where licensing allows.

Appendices