The Book
Part I teaches the engine; Part II (the 25 Lens Tables) and the Palettes live under The Tables and Palettes; the run-mode Reference Layer is the version you keep open while you play.
Introduction
1 · Lens
2 · Ignition
3 · The First Roll
4 · Pressure
5 · Perspective
6 · Where to Start
7 · Lens Tables
Appendix B · Yes/No & Detail Prompts
Glossary
Lens
Solo Roleplaying Engine
Contents
Parts, chapters, and their sections in reading order. Pagination is set at layout; this page shows the shape of the book.
Front Matter
- Title & Credits
- Introduction — what Lens is: the GM’s “as you walk out, you notice…”, made mechanical
Part I — Playing Lens
1. Lens — what it is, and the games it sits over
- Lens works with the games you already play — modules, standalone solo/co-op games, generative play, GM emulators
- You and your Host RPG
- Conventions of Solo Play
- Using this book
- Your First Session — the character, the character’s eyes, the Golden Question
- Ignition — Sam ignites Kael: the Hook, the Problem, the Opening Beat
2. Ignition — starting the fiction from nothing or from a page
- How much of this do you need? · Where the fiction comes from
- The Hook · Problem Setup · The Opening Beat
- Back to Kael — and the latch
3. The First Roll — the core loop
- The Golden Question · The Table · Follow or Resist
- When the RPG Takes Over
- The Eight Conflict Tags
4. Pressure — the clock that turns rolls into consequence
- The Pressure Clock — the clock you already have; sizing; naming; lighter games
- Filling a Pressure Clock — what Lens rolls do; Lens and your RPG
- When a Clock Fills: Commit — the Commit procedure; Turn Spark; ending mid-clock
- The Pressure Card — the Card as oracle; the Failed Belief example
- World Pressure — advancing it; Confrontation
- Kael Plays Pressure · Troubleshooting · Summary
5. Perspective — whose eyes you roll
- Three Ways to Turn the Lens — read for perspective; shape behaviour through Commit; give the perspective its own clock
- The Rule Generalises
- Widening — the city, the council, the wood, the guild, the crypt, another player character
- When Not to Turn the Lens
6. Where to Start — modes of play
- Modules & Scenarios · Solo Mode for Traditional RPGs · Solo-First Games
- Dungeon Crawls — including The Room Speaks (optional mode)
- Hex Crawls · Mythic-Class Oracle Play · System & RPG Only
7. Lens Tables — reading results and when to roll
- Reading Lens Results — whose perspective; forming a Lens statement; the d6; the Impulse; making results concrete; common mistakes; what Lens does not do; the d10/d12 toggle; impressions; the Recovery Rule
- When Lens Fires
- The five clusters and When to Use Which Table — Reading the Situation · Engaging People · Finding Things Out · Executing · Forces and Consequences
- Lens and Combat — an extended worked example
Part II — The Lens Tables (L1–L25)
The reference layer — 25 tables, grouped by cluster. Each table: intent · stem · the d10/d12 results grid · First Sign (d6) · a worked example.
Reading the Situation
- L1 Suspicion · L2 Crossing a Threshold · L3 Read the Situation · L4 Disposition
Engaging People
- L5 Make the Move · L6 Terms and Leverage · L7 Masks and Status · L8 Under Watch · L9 Performance and Spectacle
Finding Things Out
- L10 Hidden Knowledge · L11 Hidden Mechanism · L12 Hidden Presence and Place
Executing
- L13 Operation and Infiltration · L14 The Shape of Violence · L15 Pursuit and Chases · L16 Temptation and the Offer · L17 Sustained Deception · L18 The Waiting Game
Forces and Consequences
- L19 Exposure and Hazard · L20 Invoke Power · L21 The Unseen Moves · L22 Escalation and Fallout · L23 Journeys and Travel · L24 Rest and Recovery · L25 Bonds and Trust
Part III — Palettes
Genre reading layers: what a Lens result looks like in your genre. Each palette — the Dial, Tag Reconciliation, the Translation Guide (L1–L25), and Specialist Notes.
- Heroic Fantasy
- Cosmic Horror
- Science Fiction
- Cyberpunk
- Crime & Modern
More online — free downloads: the Norse Mythic register, subgenre palettes (gothic & personal horror, gnostic/transgressive horror, sword‑&‑sorcery, post‑apocalyptic, and more), and system‑specific palettes where licensing allows.
Appendices
- A — The Reference Layer: the whole loop on a few pages, for use at the table
- B — Yes/No & Detail Prompts: the oracle and detail tools Lens leans on
- Glossary