The Lens Tables (L1–L25)
Twenty-five tables in five families. Pick by judgement — the table that matches the pressured moment. Each result gives four parts: the Tell, the Impression, the Impulse, and the Tag. Follow the Impulse or Resist it (+1 untagged Beat), then mark the Pressure Clock. See Chapter 7 for reading results and the Reference Layer for the loop at speed.
Reading the Situation
L1 Suspicion · L2 Crossing a Threshold · L3 Read the Situation · L4 Disposition
Engaging People
L5 Make the Move · L6 Terms and Leverage · L7 Masks and Status · L8 Under Watch · L9 Performance and Spectacle
Finding Things Out
L10 Hidden Knowledge · L11 Hidden Mechanism · L12 Hidden Presence and Place
Executing
L13 Operation and Infiltration · L14 The Shape of Violence · L15 Pursuit and Chases · L16 Temptation and The Offer · L17 Sustained Deception · L18 The Waiting Game
Forces and Consequences
L19 Exposure and Hazard · L20 Invoke Power · L21 The Unseen Moves · L22 Escalation and Fallout · L23 Journeys and Travel · L24 Rest and Recovery · L25 Bonds and Trust
L1 · Suspicion (Reading the Situation)
A binary question from inside the character — they hold a suspicion, a hunch, a gut-leaning, and L1 reads how it lands. The result is the character’s perception, not necessarily the truth.
I hold a suspicion: [the suspicion]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | CLEARLY NOT | Nothing here. The thing I noticed isn’t what I thought it was: a mark, an accident, a habit of suspecting. | I’ll let it go. It’s clean. | Clue +1 |
| 2 | NO, BUT INFORMATIVE | I’m wrong about this. But the thing I noticed is real — it’s pointing somewhere I haven’t looked. | I’ll trace it. My instinct was right, just aimed at the wrong thing. | Clue +1 |
| 3 | NO, AND NOTICED | Not true. But the act of looking gave me away. Someone or something caught me looking. | I’ll break contact. I’ll act as if I never saw. | Exposure +1 |
| 4 | RULE CONFIRMED | This isn’t mine to look at. Someone with more authority decides what gets checked here. | I’ll look away and move past. It’s not my call to make. | Control +1 |
| 5 | NEED A BETTER LOOK | I can’t tell. Not enough to read. | I’ll get in closer and put hands on it before the moment’s gone. | Pressure +1 |
| 6 | YES, BUT SMALL | True. Just not worth the noise. | I’ll bury it where I can find it again, and not be the one who brings it up. | Cost +1 |
| 7 | YES, AND IT’LL COST | True. And the truth carries a price. | I’ll set the price before I pay it. | Cost +1 |
| 8 | I GOT CHECKED BACK | True. And the looking ran both ways. Something is reading me now. | I’ll change my posture. I’ll stop feeding it. | Exposure +2 |
| 9 | YES, BUT WRONG PLACE | Yes — but I’m looking at the wrong thing. It’s somewhere I’m not watching. | I’ll turn my back on the obvious thing and put my hands on what I was ignoring. | Clue +2 |
| 10 | YES, AND FINAL | True. And there’s no one left to argue with. The decision was made before I arrived. | I’ll stop fighting it and work out who decided this before I arrived — and what it cost them. | Control +2 |
| 11 | YES, AND IT’S WRONG | True. And it’s wrong in a way I can feel in my teeth. Nothing this wrong was made by accident. | I’ll find one solid thing. I won’t let go of it. | Uncanny +2 |
| 12 | RIGHT, AND TOO LATE | The suspicion is true — and older than my noticing. Whatever I sensed has been at work since before I thought to ask, and the asking changes nothing it has already done. | I’ll stop testing whether it’s real and start counting what it has already cost. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Surface | A mark, texture, wear, or physical trace carries the answer. |
| 2 | Behaviour | Someone’s reaction, movement, or shift carries the read. |
| 3 | Sound | What carries, echoes, stops, or starts. |
| 4 | Smell / Taste | A scent, taste, or warmth — something only nearness reveals. |
| 5 | Timing | Something happens too early, too late, or exactly on cue. |
| 6 | Absence | What should be here is not, or what should not be here is. |
Worked example
L2 · Crossing a Threshold (Reading the Situation)
Arriving or reaching a new location — a place, area, zone, plane, realm, world, or pocket dimension. L2 fires on arrival, the moment the character is in it.
I am at [place or realisation]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | TOO OPEN | There’s nowhere to hide here. Everyone can see me arrive. | I’ll keep moving through it. I won’t stop to study it until I’m less exposed. | Exposure +1 |
| 2 | ONE WAY | The path is choosing for me. There’s no real choice. | I’ll stay on it. I won’t check behind. | Control +1 |
| 3 | READY AND WAITING | The place feels prepared for me. My arrival was accounted for. | I’ll walk into the opening they left me and start counting how much they already knew. | Pressure +1 |
| 4 | ALREADY MOVING | Something here was already underway before I crossed in. | I’ll fall into step and learn the rhythm before I break it. | Pressure +1 |
| 5 | WRONG FIT | Something here is out of place. I can’t name it yet. | I’ll go to the thing my eye keeps snagging on and put my hand on it. | Clue +1 |
| 6 | PRICE OF ENTRY | This place has a fee. The terms are visible. | I’ll pay the toll before I’m asked, and keep moving past it. | Cost +1 |
| 7 | NO WAY BACK | The way behind is already closing. | I’ll move forward before it does. | Control +2 |
| 8 | WITNESSED | I feel watched, and nothing here forgets. | I’ll touch little, say little, and leave no sign behind. | Exposure +2 |
| 9 | HOSTILE GROUND | This place has been worked over. The damage is still in it. | I’ll lower my profile. I’ll take a route I wouldn’t usually take. | Threat +2 |
| 10 | HUNGRY GROUND | This place will take. If I don’t choose what, it will. | I’ll choose a small sacrifice now before the place takes something worse. | Pressure +2 |
| 11 | THIN PLACE | It feels like something crossed over with me — or the boundary didn’t hold. | I’ll grab the most solid thing in reach and hold it like it’s the only real object left. | Uncanny +2 |
| 12 | THRESHOLD CONSUMED | It feels like the crossing changed something in me. | I’ll look back at the edge once. Then I’ll go on. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Shape | Something here has the wrong outline, angle, or silhouette. An idea has the wrong outline. It almost fits, but not quite. |
| 2 | Placement | Something sits where it shouldn’t — or is missing from where it should. One thought sits where another should be. Something is missing from the argument. |
| 3 | Movement | Something here is moving wrong — too fast, too slow, repeating, or unnaturally still. The thought moves wrongly: too quickly, too slowly, looping, freezing, or running on its own. |
| 4 | Surface | Something on a surface here is wrong — a wear, mark, or trace that shouldn't be, or should be and isn't. A detail carries a mark: an emphasis, a contradiction, a repeat. |
| 5 | Sound | Something doesn't sound right — too quiet, too loud, mistimed, carrying, or rehearsed. Something about the thought's voice is wrong: a phrase echoes, a memory sounds rehearsed, a silence becomes meaningful. |
| 6 | Absence | What hits you first is what isn’t here — something that should be present but isn’t. What matters is the missing thought, missing explanation, missing objection, or missing fear. |
L3 · Read the Situation (Reading the Situation)
Pausing to assess — the character is in a situation (arrived, held, woken, or mid-motion) and stops to read it deliberately. Not a first impression — looking properly.
I pause in [situation] and read it. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | LAID BARE | Cards on the table, nothing here is trying to hide. | I’ll take the one thing on offer that no one’s guarding. | Clue +1 |
| 2 | OUTLINE APPEARING | The pattern was always there. I’m beginning to see it now. | I’ll follow it to the end. I won’t act on half a pattern. | Clue +1 |
| 3 | MISMATCHED PIECES | Something doesn’t fit. Wrong piece or the wrong puzzle. | I’ll find the wrong thing. I’ll ask the right question. | Clue +1 |
| 4 | STAGED PERFORMANCE | I follow a route someone designed. This space is staged. | I’ll play the obedient guest right up until I step off the path into what they didn’t show me. | Control +1 |
| 5 | OPPORTUNITY KNOCKS | There’s a window here. A way through that won’t last. | I’ll commit now. I won’t second-guess it. | Pressure +1 |
| 6 | MOMENT CLOSING | The scene is already shifting. It’s now or not at all. | I’ll take the last opening, ready or not. | Pressure +1 |
| 7 | TOO MUCH AT ONCE | Every detail screams importance. I can’t hold it all. | I’ll focus. I’ll pick one thing. I’ll let the rest blur. | Pressure +2 |
| 8 | INTERPRETATION CHANGES | Something in the room just changed. What was hidden is showing. | I’ll move before my face gives me away. I’ll work it out after. | Threat +2 |
| 9 | THREAT PLAIN | I’m outnumbered, outmanoeuvred, outsmarted. The maths is clear before I move. | I’ll break for the way out while I still can — dropping what slows me. | Threat +2 |
| 10 | THE RULES TAKE OVER | Rules snap into place. They have me. | I’ll fall in line. I won’t try to work around it. | Control +2 |
| 11 | WRONG BENEATH | Surface normal. Underneath, something screams. | I’ll keep my face on the surface and put distance between me and what’s underneath. | Uncanny +2 |
| 12 | FRACTURED REALITY | I came to read this place. It turned the look around — it’s taking me apart the way I meant to take it apart. | I’ll hold still and give it nothing to read. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Arrangement | How things are placed in relation to each other. |
| 2 | Expression | How someone — or no one — holds themselves. A face, a posture, a held position. |
| 3 | Weight | How thick or thin the situation feels. Too full, too empty, too pressured, too quiet. |
| 4 | Timing | Something happens too early, too late, or exactly on cue. |
| 5 | Contrast | Two things that should not sit together do, or two things that should are apart. |
| 6 | Absence | What should be here is not, or what was here is gone. |
L4 · Disposition (Reading the Situation)
How a person, group, or force feels toward the character — the temperature of the relationship, the shape of their intent. Reads a collective (an audience, a council, a jury, a crowd) as a single gut, not as individuals.
I read [person, group, or force]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | NEUTRAL STANCE | Neither warm nor cold. They haven’t decided yet. | I’ll match the formality. I won’t push for warmth yet. | Clue +1 |
| 2 | CURIOUS INTEREST | Questions forming, and the questions are about me. Genuine attention. | I’ll give them a true answer they didn’t ask for. | Clue +1 |
| 3 | WARM RECEPTION | The welcome feels real. And with it, the weight of reciprocity. | I’ll meet the warmth. I won’t hold back. | Pressure +1 |
| 4 | ROLE ASSIGNED | They’ve placed me. The interaction is locked. | I’ll wear the role they handed me and ask the one thing it lets me ask. | Control +1 |
| 5 | TRANSACTIONAL READY | Everything here trades for something. Nothing moves without an offer. | I’ll state the offer. I won’t pretend this is something else. | Cost +1 |
| 6 | DEFERENTIAL | Respect shown before it was asked for. The hierarchy is already decided. | I’ll take the higher seat they’re offering and give one order to prove it’s real. | Reputation +1 |
| 7 | HOSTILITY PUBLIC | Anger no longer veiled. Whatever was held back is in the room now. | I’ll match the heat. I won’t pretend it isn’t there. | Threat +2 |
| 8 | DESPERATE NEED | Urgency sharp. Options gone. They need something badly enough to show it. | I’ll address the need. I won’t price it. | Pressure +2 |
| 9 | PRACTISED WARMTH | The charm runs ahead of the reason for it. | I’ll feed the performance a real question it can’t charm its way around. | Threat +2 |
| 10 | TESTING PROBE | Questions targeted. The real question arriving sideways. | I’ll pass the test. I won’t admit I noticed. | Clue +2 |
| 11 | COMPELLED BEHAVIOUR | They’re not reacting to what’s in front of them. Something else is driving this. | I’ll speak to what’s behind it. I won’t address the surface. | Uncanny +2 |
| 12 | RECOGNITION PROFOUND | They know things that were never given. The manner of someone who has seen this before. | I’ll test them with one detail I never said aloud. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Expression | What the face or eyes show first. |
| 2 | Voice | Tone, pace, volume, or the quality of how they speak. |
| 3 | Space | How they hold distance, yield ground, or close it. |
| 4 | Gesture | What the hands, posture, or bearing carry. |
| 5 | Timing | When they speak, pause, or move relative to expectation. |
| 6 | Silence | What they do not say, do not offer, or hold back. |
Worked example
L5 · Make the Move (Engaging People)
A deliberate move into engagement — opening contact, raising the stakes, naming the unspoken, the question or line meant to land. L5 reads how the move lands and what the gut says to do next. For moves that matter, not casual exchanges.
I approach / address / confront [person, group, or force]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | MUTUAL NEED | Recognition instant. The relief is almost embarrassing. | I’ll say it first. I’ll name what they need before I can talk myself out of it. | Clue +1 |
| 2 | CURIOUS WELCOME | Interest genuine. Questions ready. The space is open. | I’ll walk into it. I’ll take the seat I wasn’t offered. | Clue +1 |
| 3 | FORMAL GATE | Contact requires ritual. I get in by doing it right. | I’ll follow the ritual. I won’t try to skip it. | Control +1 |
| 4 | CAUTIOUS NEUTRAL | Not hostile. Not welcoming. Waiting to see. | I’ll show them something true. Not everything — just enough. | Exposure +1 |
| 5 | OLD WOUND | History is in the room — mine, theirs, or someone else’s. Memory shapes this moment before words do. | I’ll name it first. I won’t pretend it isn’t there. | Reputation +1 |
| 6 | PROTECTIVE STANCE | Something guarded. The duty is clear and it isn’t personal. | I’ll show them I’m no threat to what they’re guarding. | Control +1 |
| 7 | DOMINANCE TEST | Measuring who yields. Challenge immediate. Hierarchy unsettled. | I won’t step back. | Reputation +2 |
| 8 | FEAR SHAPES IT | Something cornered looks back. The reaction could go anywhere. | I’ll slow down. I won’t push them further into the corner. | Threat +2 |
| 9 | HIERARCHY BINDS | Their position has me. Contact becomes submission. | I’ll bend the knee before I’m made to — and pick the moment myself. | Control +2 |
| 10 | HUNGRY INTEREST | Want visible. Need sharp. They’ll take what I’m offering and reach for more. | I’ll set the limit before they find it. | Cost +2 |
| 11 | SOMETHING ELSE SPEAKS | Words come wrong. Presence doubled. Not alone in that body. | I’ll stay in the room with it. I won’t name it until it names itself. | Uncanny +2 |
| 12 | CONTACT COMPLETES SOMETHING | This meeting was the last step of something older. We both just walked into the end of it. | I’ll pull the thread I didn’t expect until something gives. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Posture | How the body holds, yields, or closes at the moment of contact. |
| 2 | Voice | What the first words or tone carry. |
| 3 | Distance | How space is kept, closed, or refused. |
| 4 | Hands | What the hands do before the words finish. |
| 5 | Timing | When the response comes relative to expectation. |
| 6 | Silence | What is held back, not said, or not offered. |
L6 · Terms and Leverage (Engaging People)
Bargaining as the live situation — terms, prices, leverage, threats, favours on the table. L6 reads the negotiation itself, not a single move within it; for that, see L5: Make the Move.
I negotiate / offer / threaten [person, group, or force]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | EASY AGREEMENT | Common ground, already there. The deal is shaping itself. | I’ll take it. I won’t go looking for the catch. | Clue +1 |
| 2 | RESPECT OFFERED | Position acknowledged. They’ll hear me properly. | I’ll ask for what I’m worth. | Reputation +1 |
| 3 | NEEDS SWEETENING | Close but not enough. The gap is small but real. | I’ll find what I can afford to lose. I’ll give them that. | Cost +1 |
| 4 | COUNTERED HARD | Their terms, not mine. They’ve turned it around. Negotiation is real now. | I’ll hold my number. | Control +1 |
| 5 | OLD DEBTS SURFACE | Past deals colour this one — mine, theirs, or someone else’s. Something old is bleeding into the terms. | I’ll name the old debt out loud before I ask for the new thing. | Reputation +1 |
| 6 | STALLING | Nothing moves forward. They’re waiting for something I can’t see. | I’ll force it now. I won’t wait them out. | Pressure +1 |
| 7 | COERCION PLAIN | Menace underneath the politeness. The smile doesn’t reach the consequence. | I’ll comply openly. I won’t pretend I have a choice. | Threat +2 |
| 8 | PRICE CLIMBS | What they want grows. The deal I came for is not the deal on the table. | I’ll pay it. I won’t haggle further. | Cost +2 |
| 9 | LEVERAGE SEIZED | They have what I came for. They know it. The room has shifted. | I’ll give them something they can’t refuse. I won’t pick the cheapest thing. | Control +2 |
| 10 | PUBLIC PRESSURE | Witnesses watching. Refusal costs reputation. Agreement becomes display. | I’ll accept in public — and make them concede something back where the same eyes can see. | Reputation +2 |
| 11 | BINDING BEYOND WORDS | The contract has teeth. Breaking means more than social cost. | I’ll say the deal’s terms out loud. I’ll name what breaking it costs before I sign. | Uncanny +2 |
| 12 | DEAL ALREADY MADE | Not negotiating. Ratifying. Something else agreed beforehand. The terms are being presented, not decided. | I’ll name the clause that wasn’t agreed to. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Tone | How the words land — warm, flat, sharp, or measured. |
| 2 | Position | Who sits higher, who leans, who holds ground. |
| 3 | Offer | What is placed on the table first. |
| 4 | Pause | Where the silence falls in the exchange. |
| 5 | Eyes | Where the gaze goes when the terms are named. |
| 6 | Absence | What is not said, not offered, or not mentioned. |
Worked example
L7 · Masks and Status (Engaging People)
Social reality as the battlefield — reputation, hierarchy, etiquette, face, scandal, dominance. The character navigates a space where position, protocol, and perception carry real weight, and the social frame itself is what’s being tested.
I enter / speak / act within [social situation]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | PROTOCOL CLEAR | Rules known. Steps obvious. Performance expected and achievable. | I’ll follow the form. I won’t improvise. | Control +1 |
| 2 | FACE MAINTAINED | Standing secure. Respect shown, and shown properly. | I’ll accept it. I won’t qualify it, soften it, or add anything. | Clue +1 |
| 3 | ALLIANCE SIGNALLED | Faction marker visible. Support offered or recognised. | I’ll return the signal. I won’t pretend I didn’t see it. | Clue +1 |
| 4 | SLIGHT DELIVERED | Insult wrapped in courtesy. Cut precise. Everyone noticed. | I’ll answer the cut. I’ll name what just happened, in front of the same witnesses. | Reputation +1 |
| 5 | POSITION TESTED | Authority questioned. Claim challenged. Proof demanded. | I’ll prove it. I won’t let the claim sit unanswered. | Reputation +1 |
| 6 | FAVOUR OWED | Something was given, and it’ll need paying back — by me, or by my side. The price is already attached. | I’ll acknowledge the debt. I won’t pretend it wasn’t given. | Cost +1 |
| 7 | SCANDAL CLOSE | Standing threatened. Rumour gains weight. One wrong move makes it true. | I’ll kill the story. I won’t let it find legs. | Exposure +2 |
| 8 | DOMINANCE DECLARED | Hierarchy enforced. Submission demanded. Yield or fight publicly. | I’ll yield before I’m forced to — and let the room see I chose it. | Reputation +2 |
| 9 | PUBLIC HUMILIATION | Face destroyed. Stripped before witnesses. Recovery costs everything. | I’ll take it without flinching, and give them nothing to enjoy. | Reputation +2 |
| 10 | IMPOSSIBLE ETIQUETTE | Rules contradict. Every choice offends someone. Trapped by protocol. | I’ll choose who to offend. | Pressure +2 |
| 11 | OATHBOUND MOMENT | Words carry weight beyond social. Breaking costs more than face. | I’ll swear it. I’ll name what I’m bound to. | Uncanny +2 |
| 12 | MASK FUSED | The role was played too well. Something saw it and took it as real. The mask isn’t a mask anymore. | I’ll try a move the role would never make. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Gesture | A bow, a nod, a turned shoulder, a raised cup. |
| 2 | Address | What name, title, or form is used. |
| 3 | Position | Where people stand, sit, or are placed relative to each other. |
| 4 | Witness | Who is watching and how their attention falls. |
| 5 | Timing | When the word, gesture, or silence lands in the exchange. |
| 6 | Absence | What courtesy is withheld, what title is not used, what gesture is not made. |
Worked example
L8 · Under Watch (Engaging People)
Attention tightens — surveillance, suspicion, tests, interrogation, being tracked or judged; the character is no longer just observed, they’re the subject. L8 fires when watching becomes present pressure — a watcher who can question, confront, or act — not the ambient surveillance of the world the character already moves through.
I am checked / followed / questioned / observed at [situation]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | ROUTINE CHECK | Standard procedure. Nothing personal in it. | I’ll comply without being interesting. I won’t give them a reason to look twice. | Exposure +1 |
| 2 | PASSIVE OBSERVATION | Being noticed. Not confronted. Eyes track movement casually. | I’ll keep moving, ordinary. I won’t break my stride. | Clue +1 |
| 3 | INTEREST SHARPENS | Attention focuses. Something caught their eye. Scrutiny deepens. | I’ll give them something else to look at. | Exposure +1 |
| 4 | STORY TESTED | Story challenged. Details questioned. Looking for cracks. | I’ll hold the story. I won’t elaborate. | Pressure +1 |
| 5 | RECOGNISED | They know me. From somewhere, from something. The connection is already made. | I’ll acknowledge it. I won’t pretend I’m someone else. | Clue +1 |
| 6 | FOLLOWED DELIBERATELY | Tail confirmed. No effort to hide it. | I’ll keep walking. I won’t give them the reaction. | Exposure +1 |
| 7 | INTERROGATION FORMAL | Questions official. Answers recorded. Rights questionable. | I’ll answer the question they asked. Not the one I wish they’d asked. | Pressure +2 |
| 8 | EVIDENCE SHOWN | They have something. It’s lying there in the open. | I’ll explain the thing in front of them. I won’t reach for context they don’t have. | Threat +2 |
| 9 | AUTHORITY ACTIVATED | Power deployed. Orders issued. Resistance has cost. | I’ll comply visibly. I’ll make the submission obvious enough that they don’t need to ask twice. | Control +2 |
| 10 | NETWORK BURNS | Not just this. Everyone I’m connected to just got harder to reach. | I’ll scatter everyone. I won’t wait for confirmation. | Exposure +2 |
| 11 | INVASIVE SIGHT | They see too much. Something is pulling the truth out of me. | I’ll hold the deeper thing. I won’t let it be drawn. | Uncanny +2 |
| 12 | SEEN PAST SKIN | Something already knows the inside. It didn’t have to look. | I’ll go still. I won’t feed it more. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Eyes | Where the gaze lands and how long it stays. |
| 2 | Movement | How someone shifts, follows, or mirrors. |
| 3 | Record | Something written, noted, or captured. |
| 4 | Question | What is asked and how it is framed. |
| 5 | Timing | When attention sharpens or relaxes. |
| 6 | Absence | What is not checked, not asked, or does not follow. |
Worked example
L9 · Performance and Spectacle (Engaging People)
Performing as the primary action — song, oratory, ritual display, entertainment, a performed role under scrutiny (cover, false identity, undercover, witness statement). The character is on stage, exposed, giving something to an audience — even if the stage is a steel table and the audience is one interrogator.
I perform [act] before [audience]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | AUDIENCE RECEPTIVE | Attention held. Bodies leaning in. The connection is forming. | I’ll give them more. I won’t hold back what’s working. | Clue +1 |
| 2 | MOMENTUM BUILDING | Energy rising. Crescendo approaching. The performance is finding its peak. | I’ll escalate now. I won’t wait for permission. | Clue +1 |
| 3 | MISTAKE COVERED | Error made but recovered. Flow maintained. The cost didn’t show. | I’ll continue as if nothing broke. | Pressure +1 |
| 4 | HECKLER PRESENT | Disruption happening. Challenge vocal. Attention dividing. | I’ll address it directly. I won’t pretend it isn’t there. | Exposure +1 |
| 5 | INSPIRATION STRIKES | New path visible. A better version, arriving uninvited. | I’ll follow it. I won’t stay with the planned version. | Clue +1 |
| 6 | FATIGUE SHOWING | Voice straining. Body tiring. The limits arriving earlier than expected. | I’ll push through. I won’t let it show. | Cost +1 |
| 7 | AUDIENCE REJECTS | Rejection goes public. The performance is becoming something else. | I’ll finish the piece. I won’t cut it short. | Reputation +2 |
| 8 | RITUAL DEMANDED | The audience enforces form. Deviation breaks the spectacle. Performance bound by expectation. | I’ll adhere to the tradition. I won’t improvise. | Control +2 |
| 9 | VULNERABLE EXPOSED | Truth revealed through art. Guard dropped completely. Self laid bare. | I’ll continue despite the exposure. I won’t pull back. | Cost +2 |
| 10 | TRANSCENDENT MOMENT | Everything aligning. The peak. Art becoming more than skill. | I’ll surrender to it. I won’t try to control it. | Pressure +2 |
| 11 | POWER CHANNELLED | The performance is becoming a channel. Something is flowing through the work, bigger than the art. | I’ll open the channel wider and carry what comes. | Uncanny +2 |
| 12 | POSSESSION DEEPENING | Something else performing through this body. The self watching from somewhere slightly behind. | I’ll fight my way back into my own hands. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Body | What the performer’s own body tells them — breath, muscle, balance, sweat. |
| 2 | Sound | What the room gives back — echo, silence, noise, resonance. |
| 3 | Audience | A single face, gesture, or reaction in the crowd. |
| 4 | Rhythm | How the pace, flow, or timing shifts. |
| 5 | Space | How the room feels — larger, smaller, closer, farther. |
| 6 | Absence | What drops away — sound, attention, self-awareness, the edge of the stage. |
Worked example
L10 · Hidden Knowledge (Finding Things Out)
Examining material that might hold hidden information — documents, records, ledgers, archives, evidence, encoded artefacts, forensic scenes, where the truth lives in the content rather than the placement.
I examine / study / decode / research [document, scene, artefact, or material]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | SURFACE READS TRUE | The material reads exactly as it appears. Plain meaning, no hidden weight, no pulled threads. | I’ll take it at face value. I’ll move on. | Clue +1 |
| 2 | STRAIGHTFORWARD | Each piece fits with the others. The picture is consistent. | I’ll trust the consistency. I won’t manufacture mystery. | Pressure +1 |
| 3 | TIRED EYES | Attention won’t focus. Whatever might be here, it’s not surfacing now. | I’ll set it down before tired eyes start inventing patterns. | Cost +1 |
| 4 | ALREADY LEARNED | Whatever this contains, I know it already. The material confirms what I knew. | I’ll act on what I already know and not mine it again. | Pressure +1 |
| 5 | SOMETHING REPEATS | A detail surfaces twice. A name, a pattern, a turn of phrase. The repetition is the flag. | I’ll trace the repetition. I won’t read past it. | Clue +1 |
| 6 | GAP IN THE PICTURE | Something should be here that isn’t. The shape of the absence is itself information. | I’ll map the absence — what was removed, or never said. | Clue +1 |
| 7 | WRONG REGISTER | The voice, the formality, the craft of this material doesn’t match what it claims to be. | I’ll read it as if it’s something else. I’ll check what changes. | Threat +1 |
| 8 | ATTENTION CAUGHT | My eye keeps returning to one place in the material. I don’t know why. | I’ll read that part directly, slowly, until the catch resolves. | Clue +1 |
| 9 | FAMILIAR HAND | I’ve encountered this before. Same maker, same training, same source. The material is connected to something I know. | I’ll name the connection. | Reputation +2 |
| 10 | DEEPER LAYER | The surface gives way. There’s something underneath this — a level of meaning the casual read won’t reach. | I’ll settle in. The shallow read isn’t the read. | Pressure +2 |
| 11 | KNOWLEDGE STIRS | What I’m reading is changing how I understand other things I know. Connections firing without my asking. | I’ll pin the new shape down before it rewrites what I knew. | Uncanny +2 |
| 12 | LIGHT MOVES | The material is reading me back. As I study it, something studies me. Not safe attention. | I’ll set it down with respect. I won’t look away first, and I won’t keep staring. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Repetition | A detail that surfaces twice. A name, a phrase, a number, a pattern. |
| 2 | Omission | What should be here that isn’t. The gap in expected content. |
| 3 | Register | Voice, tone, formality, or craft of the material — and where it slips. |
| 4 | Hand | The maker’s signature, training, or style behind the work. |
| 5 | Layer | A second meaning surfacing under the first. |
| 6 | Silence | Where the material goes quiet — the record that ends, the trail gone cold, the answer it won’t give. |
Worked example
L11 · Hidden Mechanism (Finding Things Out)
Approaching a place, object, or area where engineered danger might be present — traps, alarms, snares, wards, anything built to activate against an approacher.
I approach / examine / probe [object, location, or threshold]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | CLEAN APPROACH | Hands and instincts return nothing. The space reads as built. | I’ll move through. I won’t waste motion. | Clue +1 |
| 2 | EXPECTED RESISTANCE | Doors stick because they’re old. Locks stiff with age. Floors creak because floors creak. Each thing reads honestly. | I’ll treat resistance as honest. I’ll commit forward. | Pressure +1 |
| 3 | WARINESS WITHOUT TARGET | Something is wrong but the hands can’t find it. Tension that won’t land. | I’ll move slowly. I won’t force the find. | Pressure +1 |
| 4 | PASSED OVER | Whatever might be here, I don’t see it. Senses normal, hands free, no flag. | I won’t double back. Forward is forward. | Pressure +1 |
| 5 | HANDS REFUSE | Body pulls back before mind catches up. Hands won’t commit further. Whatever the explanation, the gut has voted. | I’ll stop. I’ll listen to the body before I reason against it. | Threat +1 |
| 6 | PATTERN FAMILIAR | The shape of the situation matches the shape of rigged things I’ve known. Same architecture, same warnings. | I’ll treat it as if it is. | Clue +1 |
| 7 | SOMETHING TUNED | Whatever’s here was placed by someone who thought about hands like mine. Built to beat a careful approach. | I’ll slow down. The thing is built for haste. | Threat +2 |
| 8 | WAKING SOMETHING | My poking has stirred whatever’s here. Touching it again is what sets it off. | I’ll step back. I’ll stop feeding it. | Exposure +2 |
| 9 | WRONG ANGLE | The thing isn’t where my hands went. It’s adjacent — somewhere I didn’t touch. | I’ll probe the place my fingers haven’t been. | Clue +2 |
| 10 | MULTIPLE SHAPES | One thing felt. Two more underneath. Not a single mechanism — several. | I’ll handle each layer separately. I won’t conflate them. | Pressure +2 |
| 11 | WARDED | Something assesses my approach. Not mechanical — attentive. The protection knows I’m here. | I’ll address it directly. It expects acknowledgement. | Uncanny +2 |
| 12 | INVITATION FELT | The thing isn’t designed to harm. It’s designed to call. Touching it would complete something. | I’ll keep my hands off it, however hard it pulls. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Pressure | What pushes back, sticks, gives, or won’t move. |
| 2 | Sound | A click, a hollow note, tension, or silence where sound should be. |
| 3 | Weight | Something too heavy, too light, or balanced wrong. |
| 4 | Draught | Air moving where it should not, or still where it should not be. |
| 5 | Temperature | Heat, cold, or warmth where surface or material doesn’t justify it. |
| 6 | Absence | A safeguard that should be here and isn’t — the click that never comes, the give where there should be resistance. |
Worked example
L12 · Hidden Presence and Place (Finding Things Out)
Entering or settling into a space that might be concealing something — a hidden object, compartment, creature, access, or a wrongness about the space itself.
I enter / survey / settle into [space]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | NOTHING SURFACES | Senses come back clean. The space reads as built. | I’ll move through. I won’t loiter. | Clue +1 |
| 2 | EVERYTHING ACCOUNTED FOR | Each thing in the room has its place and purpose. The room is what it appears to be. | I’ll trust the read. I’ll act on what I came to do. | Pressure +1 |
| 3 | UNFOCUSED OFF | Something is wrong but won’t surface. A flag with nothing attached. | I’ll slow my pace. I won’t force a target. | Pressure +1 |
| 4 | FALSE FLAG | Something caught my attention but it resolves to nothing. A draught, a settling timber, my own nerves. | I’ll trust the resolution. I’ll move on. | Pressure +1 |
| 5 | OUT OF PLACE | One thing in the room doesn’t fit. My eye returns to it. | I’ll look at it directly. I’ll examine the breaking detail. | Clue +1 |
| 6 | RESIDUE OF PRESENCE | Someone has been here recently. Trace, scent, warmth, displacement. | I won’t move further until I know what they left. | Threat +1 |
| 7 | WATCHED FROM SOMEWHERE | Attention is on me from inside this space. Source unplaced. | I won’t react. I’ll identify the source before I change posture. | Exposure +2 |
| 8 | THE LOOKING SHOWS | The looking surfaced me to something. Whatever was here now knows I’m checking. | I’ll stop scanning. I’ll move with purpose. | Exposure +2 |
| 9 | LOOKING WHERE IT ISN’T | My wariness is real but pointed wrong. The thing is somewhere my attention isn’t. | I’ll look where I wasn’t looking. | Clue +2 |
| 10 | ALREADY COMPROMISED | Someone has searched here before me, recently, professionally. The space was worked over. | I’ll read what they left before I trust any of my own plan. | Threat +2 |
| 11 | SPACE READS WRONG | The geometry, the air, the proportions don’t add up. Reality has a seam in this room. | I’ll anchor to one true thing. I won’t act until the seam settles. | Uncanny +2 |
| 12 | ALREADY INSIDE | The presence isn’t coming. It’s here. Has been since I entered. The space is occupied. | I’ll find out how far it’s gone before it finds me. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Sight | A line, a shadow, a colour, an object that draws the eye. |
| 2 | Sound | An echo, a hollow note, a silence where sound should be. |
| 3 | Air | A draught, a still pocket, temperature shift, scent carried wrong. |
| 4 | Geometry | The space’s proportions, distances, or angles reading wrong. |
| 5 | Texture | A surface, seam, or join that doesn’t match its surroundings. |
| 6 | Absence | What should fill this space and isn’t — no sign of the life that belongs here, a stillness where there should be movement. |
Worked example
L13 · Operation and Infiltration (Executing)
Executing a plan through resistance — sneaking, conning, heisting, bypassing security; the character has a plan and is now inside it.
I execute [step of plan] at [location]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | CLEAR RUN | Timing perfect. Path open. Plan holds. | I’ll move during the window. | Clue +1 |
| 2 | MINOR ADJUSTMENT | Small deviation. Core plan intact. Improvisation needed. | I’ll adapt. I won’t let the adjustment become the plan. | Pressure +1 |
| 3 | USEFUL INTEL | New information mid-operation. Better route visible. | I’ll use it. I’ll revise in motion. | Clue +1 |
| 4 | WINDOW CLOSING | Opportunity narrowing. Move now or lose it. | I’ll commit now. The window I came for is the one that’s closing. | Cost +1 |
| 5 | COVER STRAIN | Disguise tested. Role becoming difficult to maintain. | I’ll sell it harder. I won’t let the role slip. | Pressure +1 |
| 6 | UNPLANNED WITNESS | Someone present who shouldn’t be. They saw something. | I’ll handle it before they decide what to do with what they saw. | Exposure +1 |
| 7 | ALARM IMMINENT | Trigger close. One wrong move sounds everything. | I’ll stop moving. I won’t commit until the trigger settles. | Threat +2 |
| 8 | OBJECTIVE MOVED | Target relocated. Intel wrong. Core plan invalidated. | I’ll hunt it blind. I won’t waste time re-confirming where it was. | Pressure +2 |
| 9 | COMPROMISE LIKELY | Operation exposed or about to be. Seconds matter. | I’ll move now. I won’t wait to confirm. | Exposure +2 |
| 10 | SECURITY OVERRIDES | The system activates. Now every move needs clearance. Evasion no longer works. | I’ll request clearance. I won’t try to slip past. | Control +2 |
| 11 | RITUAL BREAKS | The supernatural element fails. Power misfires. Reality doesn’t cooperate. | I’ll contain it. I won’t try to finish what’s broken. | Uncanny +2 |
| 12 | OPERATION IS THE RITUAL | Every move I’ve made was part of something older. The sequence is completing itself. | I’ll find the true objective. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Timing | Something happens on cue, early, late, or not at all. |
| 2 | Movement | A patrol, a person, or an object shifts position. |
| 3 | Sound | What carries, stops, or changes in the operational space. |
| 4 | Access | A door, route, system, or clearance — open, closed, or changed. |
| 5 | Witness | Someone present, absent, or looking the wrong way. |
| 6 | Absence | What should be here is not, or what was planned for has changed. |
Worked example
L14 · The Shape of Violence (Executing)
Violence present or imminent. The character’s psychological orientation toward the fight, or what a creature or opponent is driven by right now.
I face / fight / confront [opponent or threat]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | PROFESSIONAL CALM | Reading the situation. No emotion yet. Just assessment. | I’ll find the weakness. | Clue +1 |
| 2 | DOMINANT AND PRESSING | Advantage felt. Momentum real. The outcome already visible. | I’ll press it. I won’t think about what comes after. | Threat +1 |
| 3 | PREDATORY PATIENCE | Not rushing. Waiting for the right moment. Controlled and certain. | I’ll hold for the opening and take it the instant it shows. | Control +1 |
| 4 | PROTECTIVE FURY | Someone else is the target. The violence is about them, not the fight. | I’ll get between. | Pressure +1 |
| 5 | RAGE DRIVING | Personal now. Tactical thinking gone. This is about what they did. | I’ll make them answer for it. | Threat +1 |
| 6 | CORNERED | Nowhere left. Retreat gone. Desperation sharpening into something dangerous. | I’ll take one with me. | Threat +2 |
| 7 | OUTMATCHED | The gap is real. This isn’t a fight — it’s an execution waiting to happen. | I’ll find the door. | Threat +2 |
| 8 | MORAL CERTAINTY | This is right. No hesitation. The violence is sanctioned by something larger. | I’ll finish it. | Control +2 |
| 9 | MERCY SURFACING | The violence could stop. Something in the opponent makes it possible. The killing feeling is draining away. | I’ll pull the strike and let them live. | Pressure +2 |
| 10 | HORROR DAWNING | What was done is visible now. The cost landing. Humanity questioning the hands. | I’ll look at what I did. | Cost +2 |
| 11 | SOMETHING ELSE IN THE FIGHT | Movement wrong. Can’t tell what it is. The violence has a participant that doesn’t follow mortal rules. | I’ll find out what it actually is. | Uncanny +2 |
| 12 | HUMANITY RECEDING | The restraint thinning. The mind going quiet. Something older and more efficient rising. | I’ll let the older thing off its leash. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Eyes | What the opponent’s gaze shows — focus, fear, absence, intent. |
| 2 | Hands | What the hands are doing before the mind decides. |
| 3 | Space | The distance closing, opening, or locking. |
| 4 | Stillness | What has stopped moving and why that matters. |
| 5 | Sound | Breath, impact, steel, silence, or the wrong noise. |
| 6 | Absence | What should be here is not — hesitation gone, mercy gone, exit gone. |
Worked example
L15 · Pursuit and Chases (Executing)
Active chase — the character is either running or giving chase. Movement is the primary action.
I chase / flee / run through [environment]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | PURSUIT TIGHTENING | The gap is closing. Footsteps louder. Breathing heard closer. | I’ll push harder. I won’t look back. | Threat +1 |
| 2 | BREATHING ROOM | Sounds fading. Space opening. The lead is real. | I’ll hold the pace. I won’t waste the gap. | Clue +1 |
| 3 | FUNNELLED PATH | Choices narrow to one. Geography enforces direction. | I’ll follow the narrowing route. | Control +1 |
| 4 | MOVEMENT DENSE | Things moving everywhere. Every step a negotiation. | I’ll push through. I won’t slow to plan it. | Exposure +1 |
| 5 | SHORTCUT VISIBLE | Alternate route spotted. Risky but faster. | I’ll take the shortcut. I won’t check where it leads first. | Clue +1 |
| 6 | DIRECTION UNCERTAIN | Trail confused. The chase has fractured. | I’ll stop. I’ll reacquire before moving. | Clue +1 |
| 7 | PATH PRESCRIBED | Every fork loops back. Someone built this to feel like a choice. | I’ll follow it. I won’t keep testing forks that aren’t there. | Control +2 |
| 8 | WALLS CLOSING | Dead end approaching. Options narrowing. Trap sensed before it’s confirmed. | I’ll find the exit now. I won’t commit to forward without one. | Threat +2 |
| 9 | DANGEROUS ONLY | Safe options gone. Jump, climb, swim, hide — all risky. All that’s left. | I’ll take the risky line. I won’t look for the safe way. | Threat +2 |
| 10 | BYSTANDER ACTIVE | Interference happening. Help or hindrance uncertain. Chaos added. | I’ll navigate it. I won’t try to control it — I’ll just get through. | Pressure +2 |
| 11 | SPACE WRONG | The space isn’t behaving. The logic of the chase has failed. | I’ll trust instinct. Reason won’t help here. | Uncanny +2 |
| 12 | PREY SENSE | Direction known impossibly. Certainty that has no source. | I’ll follow the knowing. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Sound | Footsteps, breath, distance measured by echo or silence. |
| 2 | Ground | What is underfoot — surface, grip, slope, debris. |
| 3 | Gap | The distance felt — closing, opening, holding. |
| 4 | Obstacle | What is in the way — people, architecture, terrain. |
| 5 | Route | What opens, closes, forks, or narrows ahead. |
| 6 | Absence | What should be here is not — the path that was there, the sound that stopped, the gap that vanished. |
Worked example
L16 · Temptation and The Offer (Executing)
Obvious advantage presents — loot visible, shortcuts offered, deals proposed, gifts given, bribes extended, recruitments pitched, easy solutions apparent. The character is being offered something, and the question is whether to take it.
I am offered / find / encounter [opportunity]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | FAIRLY OFFERED | Exchange balanced. Price visible. Deal clean. | I’ll take it. I won’t weigh it or check for strings. | Clue +1 |
| 2 | SUSPICIOUSLY EASY | Too simple. Too available. Convenience feels wrong. | I’ll look closer. Then I’ll take it. | Clue +1 |
| 3 | IMMEDIATE NEED | Solution to an urgent problem. Exactly what’s required. Desperation amplifying. | I’ll take what’s needed. | Cost +1 |
| 4 | SOCIALLY OBLIGATED | Refusal insults. Acceptance expected. | I’ll accept. Refusal costs more than compliance. | Reputation +1 |
| 5 | EASIER WAY | Faster path available. The long way suddenly looks foolish. | I’ll take the easier route. | Clue +1 |
| 6 | CONTRACT ACTIVATED | The terms are being collected, not proposed. Acceptance was pre-committed. | I’ll fulfil the obligation. | Control +1 |
| 7 | GREED SHARP | Value obvious. Want overwhelming caution. | I’ll claim it before the caution catches up. | Cost +2 |
| 8 | MORAL COMPROMISE | The easy path costs integrity. Principle tested. | I’ll justify it. I’ll take the path. | Reputation +2 |
| 9 | CONSEQUENCE VISIBLE | Trap obvious. Cost clear. Taking means accepting the known price. | I’ll accept the cost. Eyes open. | Threat +2 |
| 10 | ADDICTIVE TASTE | Relief immediate. Craving forming already. | I’ll take more. | Cost +2 |
| 11 | POWER OFFERED | More than a person should be able to do. The price asked in the offer’s own voice. | I’ll accept the power. | Uncanny +2 |
| 12 | HUNGER ANSWERED | Deepest need met. Wrong satisfaction, perfectly shaped. | I’ll feed it. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Appearance | How the thing looks — shine, condition, presentation, display. |
| 2 | Ease | How little effort it would take to reach, accept, or claim. |
| 3 | Fit | How precisely the offer matches what is needed right now. |
| 4 | Voice | How the terms are spoken — tone, warmth, urgency, certainty. |
| 5 | Cost | What is visibly asked in return — or visibly not asked. |
| 6 | Absence | What is not mentioned, not shown, or not present that should be. |
Worked example
L17 · Sustained Deception (Executing)
Maintaining a false identity over time — deep cover, undercover work, masquerade, passing as something you are not. The continuous cost of being someone else.
I maintain [cover identity] in [situation]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | COVER HOLDS | The performance is working. No cracks visible. | I’ll stay in it. I won’t check myself — checking is the tell. | Clue +1 |
| 2 | ROUTINE SETTLING | The cover is becoming habit. This is sustainable. | I’ll maintain the pattern. | Cost +1 |
| 3 | SOMETHING TRUE BLEEDING | The real self is showing. A gesture, a reaction, a word that belongs to the person underneath. | I’ll recover without drawing attention to the recovery. | Exposure +1 |
| 4 | COVER DETAIL TESTED | A specific element of the false identity is being examined. Someone is checking. | I’ll hold the detail exactly. | Pressure +1 |
| 5 | GENUINE CONNECTION FORMING | The cover is making real relationships. Someone trusts this identity. Cares about it. | I’ll deepen it. | Reputation +1 |
| 6 | PARALLEL SELF EMERGING | The cover has its own habits now — its own way of answering, its own past. It pulls toward choices the real self wouldn’t make. | I’ll move as the cover would, not as myself. | Pressure +2 |
| 7 | CLOSE CALL | The cover almost broke. Someone almost saw through. | I won’t adjust. Adjustment is confirmation. | Exposure +2 |
| 8 | HANDLER CONTACT | The real authority reasserting itself. The original mission, the actual self, the people who sent this cover into place. | I’ll respond exactly as instructed. | Control +2 |
| 9 | COVER WEAPONISED | The false identity is being used against the real self. The cover’s relationships leveraged toward something the real self cannot allow. | I’ll go through with it as the cover and carry it myself after. | Threat +2 |
| 10 | LOYALTY GENUINELY SPLIT | The cover’s allegiances and the real self’s pulling in opposite directions. Both are real. | I’ll act for the cover. | Reputation +2 |
| 11 | COVER HAS BECOME REAL | The false identity is no longer false in any meaningful sense. Which self is the cover? No clean answer. | I’ll continue as this person. | Uncanny +2 |
| 12 | THE SEAM IS GONE | Both selves are real now. The line between them has dissolved. There is no underneath anymore. | I’ll find out what remains. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Name | How the false name lands — too easily, too slowly, or not at all. |
| 2 | Habit | A gesture, reflex, or routine that belongs to the wrong self. |
| 3 | Face | What the expression does before the performance catches up. |
| 4 | Voice | Tone, accent, or word choice slipping or holding. |
| 5 | Memory | Something remembered that the cover should or should not know. |
| 6 | Absence | What the real self misses, withholds, or cannot show. |
Worked example
L18 · The Waiting Game (Executing)
Active patience with something at stake — surveillance, stakeout, holding position, awaiting contact, stranded waiting for rescue, vigil for the dying, watch in the watch-house, exile awaiting word. Not rest — intentional stillness with something at stake.
I wait / watch / hold position at [location]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | PATTERN EMERGING | The waiting is producing information. Repetition is becoming readable. | I’ll hold for the full pattern and not move on half of it. | Clue +1 |
| 2 | WINDOW SPOTTED | A specific opportunity is visible from the waiting position. Perishable. | I’ll mark it. I won’t move yet. | Clue +1 |
| 3 | POSITION COSTING | The body is registering the wait. The toll is accumulating. | I’ll stay in position. I won’t shift or stretch. | Cost +1 |
| 4 | ATTENTION PULLED | Something else is happening that demands response. The wait is being complicated. | I’ll hold station and refuse to be pulled off it. | Pressure +1 |
| 5 | CONTACT IMMINENT | The signal, the arrival, the moment — it’s close. The waiting is about to end. | I won’t move early. | Pressure +1 |
| 6 | DURATION EXTENDING | It’s taking longer than it should. The plan’s timeline is wrong. | I’ll recalculate. I’ll stay anyway. | Cost +1 |
| 7 | POSITION NOTICED | The waiting position has been seen. Not yet acted on. A window to adjust. | I won’t move suddenly. | Exposure +2 |
| 8 | PROTOCOL ENFORCED | The wait has rules. Contact only happens one way. Deviation breaks everything. | I’ll follow the protocol exactly. | Control +2 |
| 9 | TARGET WRONG | What’s being observed isn’t what was expected. The situation has changed. | I’ll hold until I know what I’m really looking at. | Threat +2 |
| 10 | DOUBT ABOUT THE WAIT | The information that justified the wait may be wrong. Genuine uncertainty about whether to hold. | I’ll hold. The doubt isn’t reason enough to move. | Clue +2 |
| 11 | THE WAITING TURNS INWARD | Something is happening during the stillness that wouldn’t happen in motion. The waiting itself is doing something to the person waiting. | I won’t break the stillness to undo what it’s doing to me. | Uncanny +2 |
| 12 | THE WAIT WAS THE TRAP | The waiting position is the mechanism. The patience was the point. Being here, still, watching — that was what was needed. | I’ll find out what was needed. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Time | How long it has been, or how the passage of time registers. |
| 2 | Body | What the body is doing — cramping, cooling, stiffening, settling. |
| 3 | Movement | Something that moves in the watched space — or fails to. |
| 4 | Sound | What carries, repeats, changes, or stops. |
| 5 | Change | Something in the scene that is different from when the wait began. |
| 6 | Absence | What has not arrived, not appeared, or not happened. |
Worked example
L19 · Exposure and Hazard (Forces and Consequences)
The environment is the opponent — weather, terrain, void, crowds, contamination, exhaustion. There is no enemy to face. The world itself is the pressure.
I move through / endure / confront [environment]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | NAVIGABLE ROUGH | Difficult but passable. Slows movement. Demands attention. | I’ll navigate carefully. | Pressure +1 |
| 2 | RESOURCE DRAIN | The environment taxes supplies. Light, air, water burning faster than planned. | I’ll ration. I’ll work out what’s left. | Cost +1 |
| 3 | VISIBILITY POOR | Can’t see clearly. Shapes uncertain. Distance deceptive. | I’ll slow down. I’ll use what my eyes can’t. | Exposure +1 |
| 4 | HOSTILE CLIMATE | Heat, cold, wrong atmosphere. Body protests. Endurance required. | I’ll push through. I won’t stop to measure how bad it is. | Pressure +1 |
| 5 | UNSTABLE GROUND | Footing uncertain. One wrong step falls. | I’ll test each step. | Threat +1 |
| 6 | EXPOSURE INCREASING | Conditions worsening. Whatever is coming is already building. | I’ll find shelter. I won’t wait for it to peak. | Cost +1 |
| 7 | IMMEDIATE DANGER | Environment actively hostile. Death close. Seconds matter. | I’ll move now. | Threat +2 |
| 8 | CONTAMINATION PRESENT | Poison, infection, corruption. Exposure happening. Damage accrues. | I’ll limit contact. I won’t touch what I don’t have to. | Cost +2 |
| 9 | COMPLETELY LOST | Direction gone. Landmarks absent. Navigation failed. | I’ll stop. Moving randomly makes it worse. | Pressure +2 |
| 10 | TRAPPED BY TERRAIN | Environment cages. No exit visible. Going back costs as much as going forward. | I’ll force through. | Control +2 |
| 11 | PHYSICS WRONG | The world isn’t obeying its own rules. | I’ll hold on to something that still makes sense. | Uncanny +2 |
| 12 | ENVIRONMENT BECOMES INTENT | The hazard has direction. Not random danger — selected pressure. | I’ll take the path it leaves open. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Footing | What is underfoot — grip, slope, give, crumble, ice. |
| 2 | Air | What the breath carries — cold, heat, dust, damp, nothing. |
| 3 | Light | What is visible, fading, blinding, or gone. |
| 4 | Sound | What the environment produces — wind, creak, silence, roar. |
| 5 | Body | What the body reports — temperature, fatigue, pain, thirst. |
| 6 | Absence | What should be here is not — shelter, path, warmth, sky, ground. |
Worked example
L20 · Invoke Power (Forces and Consequences)
Using a capability that changes the rules locally — spells, tech, psionics, miracles, relics, rites, bargains with forces. The character is reaching for something beyond ordinary action.
I invoke / cast / activate [power] at [target or situation]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | CLEAN EXECUTION | Power flows as intended. Effect manifests. No complications visible. | I’ll finish it clean. I won’t adjust the working mid-cast. | Clue +1 |
| 2 | COSTLY SUCCESS | Works but drains. More than expected. | I’ll accept the price. | Cost +1 |
| 3 | DRAWS ATTENTION | Power visible. Signature obvious. Something noticed the working. | I’ll finish before the attention becomes intervention. | Exposure +1 |
| 4 | RESISTED HARD | The target fights back. Reality pushes against. Requires more. | I’ll push harder. I won’t pull back to recalculate. | Pressure +1 |
| 5 | PARTIAL EFFECT | Works but incomplete. Not what was intended. Close but wrong. | I’ll work with what manifested. | Cost +1 |
| 6 | UNSTABLE HOLD | Effect active but fragile. Losing cohesion. Requires constant attention. | I’ll hold it steady. I won’t try to reshape it while it’s live. | Pressure +1 |
| 7 | BACKLASH INCOMING | Power rebounds. Feedback building. About to snap back. | I’ll ground it. | Threat +2 |
| 8 | RITE ENFORCED | Power demands exact form. Deviation corrupts the call. | I’ll complete the sequence. | Control +2 |
| 9 | CONTAMINATED RESULT | Effect carries wrongness. Something else touched it on the way through. | I’ll stop what I’m doing. I’ll look at what arrived. | Uncanny +2 |
| 10 | WITNESSED BY POWERS | The working was seen by something that matters. A debt comes with being seen. | I’ll acknowledge it. | Reputation +2 |
| 11 | WRONG ANSWER | Something else came instead. The door opened wrong. | I’ll close what opened. | Uncanny +2 |
| 12 | POWER CLAIMS AUTHORSHIP | The working succeeded on terms not set. What manifested has declared its own purpose. | I’ll find out what it’s decided to do. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Flow | How the power moves — smooth, stuttering, reversed, flooding. |
| 2 | Temperature | What the working does to the air — heat, cold, or wrongness. |
| 3 | Sound | What the invocation produces — hum, crack, silence, echo. |
| 4 | Light | What is visible — flare, shadow, colour, absence. |
| 5 | Weight | What the body feels — lightness, pressure, drain, lift. |
| 6 | Residue | What is left after — scent, taste, mark, stain, stillness. |
Worked example
L21 · The Unseen Moves (Forces and Consequences)
The otherworldly presses in — ghosts, omens, possession, dream-logic, reality editing. The character is encountering forces that do not follow ordinary rules.
I encounter / sense / am touched by [disturbance]. Plainly, [objective detail].
d12 only — this table is uncanny throughout.
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | SUBTLE WRONG | Something off but hard to name. Wrongness at the edge. | I’ll find what’s causing it. | Uncanny +1 |
| 2 | OMEN CLEAR | Sign manifests. Pattern means something. Message sent through circumstance. | I’ll take it as given. I won’t twist it into what I want it to mean. | Clue +1 |
| 3 | PRESENCE FELT | Not alone anymore. Something here. Invisible but undeniable. | I’ll acknowledge it without naming it. I’ll let it know I know. | Uncanny +1 |
| 4 | PATTERN BREAKS | Reality glitches. The impossible happens, then stops. | I’ll record it before the certainty fades. | Clue +1 |
| 5 | TOUCHED BRIEFLY | It made contact. Left a mark. Noticed and tagged. | I’ll find the mark. | Exposure +1 |
| 6 | DREAM BLEEDS | The dream isn’t staying on its side. | I’ll anchor to something real before it shifts further. | Uncanny +1 |
| 7 | COMPULSION SET | The body is already moving to obey. The decision didn’t come from me. | I’ll obey. | Control +2 |
| 8 | POSSESSION ATTEMPT | Something trying to get inside. Will pushing against will. | I’ll hold the boundary. | Control +2 |
| 9 | REALITY EDITS | World changes. What was true becomes false. Others don’t notice. | I’ll hold what I know. | Uncanny +2 |
| 10 | HOSTILE MANIFESTATION | It’s here physically. Aggressive. No longer subtle. | I’ll move now. | Threat +2 |
| 11 | VEIL BECOMES MIRROR | Something out there is wearing a face I know. The wrong thing looks back as someone. | I won’t recognise it back. | Uncanny +2 |
| 12 | VEIL TEARS | Something has torn, and it isn’t closing. | I’ll seal it. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Temperature | Cold, heat, or a wrongness that registers as neither. |
| 2 | Sound | What carries, echoes, repeats, or should not be audible. |
| 3 | Light | What the shadows, reflections, or colours do wrong. |
| 4 | Touch | Pressure, contact, or sensation without visible source. |
| 5 | Time | A moment that stretches, skips, loops, or arrives out of order. |
| 6 | Absence | What was here and is not, or what should be here and never was. |
Worked example
L22 · Escalation and Fallout (Forces and Consequences)
Things intensify or dust settles — consequences land, debts form, heat rises, factions react, scars remain. The character is living with what happened. Solo play makes consequences difficult. In group play, the GM decides what the world does in response. Solo, the player has to adjudicate their own consequences, and the temptation is to minimise or maximise. L22 takes the adjudication out of the player’s hands. The dice determine the shape. The player didn’t choose it — and can’t optimise it away because the clock is ticking.
I face the consequences of [action or event]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | MOMENTUM BUILDS | Success breeds success. Path opening. Advantage compounds. | I’ll press it. The momentum won’t wait for me to plan. | Clue +1 |
| 2 | ATTENTION EARNED | Word spreading. Reputation shifting. People notice what happened. | I’ll shape the story before someone else does. | Exposure +1 |
| 3 | DEBT CREATED | Obligation incurred. Balance sheet changed. Someone remembers. | I’ll acknowledge the debt before it compounds. | Cost +1 |
| 4 | TIMER STARTS | The window’s open — and already closing. | I’ll plan around the limit. | Cost +1 |
| 5 | EVIDENCE REMAINS | Trail left. What happened can be traced back. | I’ll clean it. All of it. | Clue +1 |
| 6 | FACTION REACTS | A faction has clocked what happened. Enemies made or old ones sharpened. | I’ll secure against what’s coming. | Reputation +1 |
| 7 | HEAT SPIKES | Pressure turns lethal. No more shadows to hide in. | I’ll disappear. | Exposure +2 |
| 8 | PERMANENT MARK | Changed irreversibly. Scar physical, social, or spiritual. | I’ll adapt to what I’ve become. | Cost +2 |
| 9 | COLLATERAL DAMAGE | Innocents harmed. Wider impact than planned. | I’ll protect who can still be saved. | Threat +2 |
| 10 | AUTHORITY INTERVENES | The authorities are moving on it directly. The official response is already deployed. The middle ground is gone. | I’ll comply openly. Fighting the authority costs more than the authority itself. | Control +2 |
| 11 | SUPERNATURAL CONSEQUENCE | Reality responds. A price is coming due that no one set. | I’ll pay it. The price only gets worse from here. | Uncanny +2 |
| 12 | CASCADE BECOMES FATE | The collapse is too neat. Every failure sets up the next one too perfectly, like it was always meant to happen. | I’ll take the next step. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Voice | What is being said — rumour, order, warning, silence. |
| 2 | Movement | Who is mobilising, retreating, arriving, or disappearing. |
| 3 | Evidence | What was left behind — marks, traces, witnesses, damage. |
| 4 | Timing | How fast the response comes — immediate, delayed, or already underway. |
| 5 | Face | Whose expression changes — ally, enemy, bystander, authority. |
| 6 | Absence | What is no longer available — route, ally, option, safety. |
Worked example
L23 · Journeys and Travel (Forces and Consequences)
Moving between locations — road complications, journey beats, what emerges during passage. The journey itself is the situation. Solo play makes travel easy to skip. In group play, the GM fills the road with incident; solo, the player narrates their own passage, and the temptation is to wave the miles away or pre-decide the one obstacle that suits the plan. L23 takes the road out of the player’s hands. The dice decide what the journey produces. The player didn’t choose it — and can’t shortcut it, because the clock travels with them.
I travel [route] toward [destination]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | PASSAGE SMOOTH | Path cooperative. Progress steady. The journey giving nothing to resist. | I’ll hold the pace. I won’t speed up because it feels easy. | Clue +1 |
| 2 | PRESENCE UNEXPECTED | People or settlement where none should be. Wrong placement. | I’ll investigate it. | Clue +1 |
| 3 | BLOCKAGE AHEAD | Passage interrupted. Momentum breaking. | I’ll detour now. | Cost +1 |
| 4 | BORDER CONTROLLED | Passage requires clearance. Progress gated. | I’ll present credentials. | Control +1 |
| 5 | SUPPLIES THINNING | Resources depleting faster than planned. The calculation getting harder. | I’ll reduce consumption now. | Cost +1 |
| 6 | WEATHER TURNING | Conditions shifting. Elements pressing. | I’ll adjust movement. I won’t push through what the weather is telling me. | Pressure +1 |
| 7 | NAVIGATION DOUBT | Landmarks unfamiliar. Direction questioned. Certainty gone. | I’ll stop. I’ll verify before moving. | Clue +2 |
| 8 | WAY WARDED SHUT | The return path has sealed. Forward motion is no longer elective. | I’ll proceed under the terms given. | Control +2 |
| 9 | TRAIL MARKED | Passage noticed. Someone can follow this route. | I’ll erase the signs behind me. | Exposure +2 |
| 10 | EXHAUSTION DEEP | Bodies demanding stop. Collapse approaching. | I’ll push through. The body is lying about how much it has left. | Cost +2 |
| 11 | DISTANCE WRONG | The distance keeps coming out wrong. I cover the miles and I’m never where the miles say. | I’ll navigate by instinct. I’ll abandon the map. | Uncanny +2 |
| 12 | REALM SHIFT | Boundary crossed. Air different. | I’ll adjust expectations. This is not the place I was told about. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Terrain | What the ground, path, or landscape is doing. |
| 2 | Sky | What the weather, light, or horizon shows. |
| 3 | Body | What the traveller’s body reports — fatigue, cold, thirst, rhythm. |
| 4 | Sound | What the road produces — wind, birdsong, silence, something wrong. |
| 5 | Sign | A marker, track, structure, or evidence of others. |
| 6 | Absence | What should be here is not — landmarks, people, water, the path itself. |
Worked example
L24 · Rest and Recovery (Forces and Consequences)
Downtime, camp, healing, or preparation between action. The character has stopped moving. The question is what the stillness reveals. Most RPGs have a rest mechanic — it tells you what you recover, not the quality of the rest or what the inactivity did to the person resting. L24 fills that gap: a night’s camp in hostile territory, a month’s recovery in a safe house, or a five-year hiatus between campaigns.
I rest / camp / recover at [location]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | PEACE FOUND | Safety felt. Bodies relaxing. Guard lowering naturally. | I’ll stand down and stop hunting threats I haven’t seen yet. | Pressure +1 |
| 2 | BONDING MOMENT | Connection forming. Trust building. | I’ll share something real. | Reputation +1 |
| 3 | PREPARATION INSTINCT | Rest feels productive. Readiness maintained. The hands need to be doing something. | I’ll prepare thoroughly. | Pressure +1 |
| 4 | REFLECTION HEAVY | Past weighing. Actions replaying. Meaning sought. | I’ll sit with it. | Clue +1 |
| 5 | SUPPLIES ADEQUATE | Resources sufficient. Balance found. | I’ll maintain reserves. | Cost +1 |
| 6 | WATCH REQUIRED | Safety uncertain. True rest impossible. | I’ll rest while staying alert. | Cost +1 |
| 7 | WATCH IMPOSED | Rest structured by duty. Shifts mandatory. Freedom curtailed by necessity. | I’ll assign the rotations. | Control +2 |
| 8 | NIGHTMARE SURFACING | Sleep troubled. Dreams violent. Past invading rest. | I’ll ride it out. I won’t let it pull me under. | Pressure +2 |
| 9 | PARANOIA CONFIRMED | Shadows move. The sounds are real. Safety was an illusion — someone is here. | I’ll move now. | Exposure +2 |
| 10 | CONFRONTATION BREWING | Tensions rising. Grievances surfacing. Conflict emerging during rest. | I’ll address it now. | Reputation +2 |
| 11 | DREAM VISITATION | Rest invaded. Something speaking through sleep. | I’ll pay attention to what the dream is showing. I won’t dismiss it. | Uncanny +2 |
| 12 | TRANSFORMATION DEEPENING | Change progressing during rest. The self slightly less certain of its edges. | I’ll look at what’s happening to me. I won’t explain it away. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Body | What the muscles, breath, or posture report when movement stops. |
| 2 | Sound | What the night or the quiet carries — wind, fire, breathing, silence. |
| 3 | Thought | What the mind does when the hands stop — memory, planning, dread, calm. |
| 4 | Warmth | Fire, blanket, shelter, cold, or the absence of comfort. |
| 5 | Company | How the other people present feel — close, distant, tense, safe. |
| 6 | Absence | What is missing — safety, supplies, sleep, peace. |
Worked example
L25 · Bonds and Trust (Forces and Consequences)
Relationships deepen — trust forming, vulnerability shown, connection building, loyalty tested. The character is bonding with someone, not reading or negotiating with them. Solo play makes bonds difficult. In group play, relationships form through improvised dialogue — two people performing the connection at the table. Solo, the player has to perform both sides, and the temptation is to flatten the NPC into a function or make every relationship easy. L25 solves this by generating the emotional texture of the bond through the dice rather than through the player’s judgement. The results work through any lens — the PC’s experience of the connection, the NPC’s experience of the connection, or the developing bond between two NPCs the player is tracking.
I share / endure / confront [moment] with [person]. Plainly, [objective detail].
Roll d10 for a grounded read; d12 when the moment can admit the uncanny (opens 11–12 for that roll).
| Roll | Tell | Impression | Impulse | Tag |
|---|---|---|---|---|
| 1 | SHARED BURDEN | Weight divided. Task easier together. Partnership natural. | I’ll share the load. | Clue +1 |
| 2 | COMPETENCE SHOWN | Skill witnessed. Capability proven. Respect earned through action. | I’ll defer to their strength. | Reputation +1 |
| 3 | VULNERABILITY SHARED | Weakness revealed. Guard lowered. Truth spoken. | I’ll match their openness. | Cost +1 |
| 4 | LAUGHTER GENUINE | Tension breaking. Joy shared. The moment that changed the register. | I’ll drop the guard and laugh with them. | Reputation +1 |
| 5 | PROTECTED | Danger deflected. Harm absorbed. Safety provided by them. | I’ll acknowledge the debt. | Control +1 |
| 6 | PARALLEL PAIN | Similar wounds. Understanding without words. | I’ll name what’s recognised. | Clue +1 |
| 7 | LOYALTY TESTED | Choice demanded. Sides forcing. | I’ll choose them. | Reputation +2 |
| 8 | DEPENDENCY FORMING | Need growing. Self-sufficiency fading. The realisation that absence would cost something. | I’ll admit the need. | Cost +2 |
| 9 | TRUST SHATTERED | Vulnerability weaponised. Bond becomes liability. | I’ll sever it. | Exposure +2 |
| 10 | INTIMACY THRESHOLD | Barrier approaching. Deeper connection offered. Crossing changes things permanently. | I’ll cross it. I won’t hold something back for safety. | Reputation +2 |
| 11 | OATH BINDING | Words carrying weight. Bond becoming literal. Something witnessing. | I’ll swear it. | Uncanny +2 |
| 12 | RECOGNITION DEEP | Connection beyond this moment. Something older than the current meeting. | I’ll move toward them. I won’t question where the recognition comes from. | Uncanny +2 |
First Sign — d6
| Roll | Sense | Description |
|---|---|---|
| 1 | Gesture | Something done without being asked — a hand offered, a load shared, a door held. |
| 2 | Voice | How the tone changes — softer, steadier, or unguarded. |
| 3 | Eyes | What the gaze holds — recognition, warmth, pain, trust. |
| 4 | Silence | A comfortable quiet, a withheld truth, or something understood without words. |
| 5 | Touch | Contact — brief, deliberate, accidental, or withheld. |
| 6 | Absence | What is no longer between them — distance, formality, distrust, pretence. |